Online home of Tiran Kenja
User Login    
Register
Welcome 

Well. Once again it’s been ages since I updated this page. Not that it really matters, since I presume I am writing this just for me. But I do like to try to put down some words about my experiences so I can look back at them as consider what I’ve been doing. And perhaps it can help me figure out where I want to go next.

But anyway! Not much has changed since my last post except I had to move out of the PvP servers of EQ2. It was simply too frustrating and offered me no real rewards (with the exception of having the nice people of SDA around to chat with). So onwards I went to what is laughingly called a RP server. Now I knew it wouldn’t be all that much in character chatting and stuff like that. But at least people do tend to be a bit more mature on RP servers, and it seems that is the main reason people choose one anyway. At least from the replies I get when I joke about the lack of any real RP.

Gameplay-wise the game changes a bit when you don’t have to look over your shoulder all the time to see if you can get another kill before the gank-squad arrives. The game really lives up to it’s name. Lots and lots and lots of quests to complete. It’s quite a bit stressful really.

The good thing about that is that since the quests are – like in most other games of the type – so cookie-cutter you don’t really have to read what they are about. And only rarely does it matter if you do (in some instances locations are only hinted in text and not in your journal). So I am generally trying to adopt a strategy I call ‘chaos questing’. Basically I get as many quests in an area as possible and then start killing stuff. That works because no matter what I kill I’ll usually progress some quest.

The bad thing is if you level too quickly you end up with a lot of uncompleted quests. That is bad if you like to complete things before moving on… And I do. So I spend a lot of time getting old quests done so I have some room in my quest journal again. And usually I have to do that alone because the quests end up being so far under my level I hardly get XP for them.

The strange part about this is that often the monsters are still quite a challenge for my Guardian. I am not really sure if that is because I have – once again – selected a weak class. If I have gimped it somehow. Or if I simply suck at playing it.

Oh well… I am almost at level 40 now. And I am beginning to question how long I can keep playing this game. It’s not really a new thought since I have been playing it on and off for the last month or so. Having several days in a row where I couldn’t be bothered to play it.

I’ve been considering joining a guild. But it seems most of the recruiting guilds are just interested in being large. And there really seems to be very few guilds that state their interests to be anything like what I would like… Not that I am surprised when it is a main stream game like EQ2. It’s just like WoW in that respect – even if it is a RP server.

But there is light ahead in the tunnel. I’ve been selected to a beta. When exactly it gets underway is a bit of a mystery (it’s been delayed). But with any luck it should be any day now. Of course I can’t talk about it – or even mention the name – due to the NDA. But I’m hoping I’ll be motivated enough to keep a journal of it I can post once the NDA is lifted (or possibly get permission to post).

November 6, 2006 — Tiran Kenja (Views: 361)   |Categories: EverQuest II (EQ2) | Trackback | Comments (0)

One thing I never really have thought I’d do has come to pass: I got a copy of EverQuest 2. Okay okay. I DO own a copy of EverQuest 1 for the Mac too. But I got that as a “free” gift when I renewed my .mac subscription a couple of years ago… I played it for several minutes before I dismissed it as a bad idea to start with. I guess that is why I enjoy ‘the noob’ and his adventures in ‘QlicheQuest’ so much. Damn I still feel dirty even tho it’s been a couple of weeks since I got it now.

It all happened a little over two weeks ago. Dark and Light was seemed to be in a dead spiral (why am I writing that in past tense? It still is) and my life was getting boring. Sure I suppose I could start having a real life away from the computer. But it would require more sunlight that I’d care to take in (with the summer having been so hot in most of Europe). So instead I was sitting in my Herman Miller and wondering what I could spend my spare time doing.

So far I have tried most games available out there. At least most of the ones that has free trials. I’d even played EQ2 trial a couple of times without thinking it was really all that great. But several people I’ve come to know in Dark and Light seemed to see it as “something to waste some time with” had opened accounts in it on one of these shiny new “PvP” servers. So in a moment of desperate boredom I rushed out and got my copy of the first expansion (that also included the full game).

Installation went fine. No major issues there. And the game patched in record time (guess no major patches had been released lately. So I was not stuck in a major download rush). And then came the time to play… After figuring out that changing the license agreement to US meant I would play on US servers too (pretty well hidden. Nice job SOE).

Now I usually always play magus characters as my main. They usually seem to fit my play-style pretty well. “So what could go wrong?” I thought. The character customization is pretty good too – almost as good as Star Wars Galaxy. Certainly enough to get bored and just press random a couple of times on some of the option screens. And then random name here we go, go, go, go…. Took a couple attempts to get to something I could live with. Final result: Kianomah. Okay so it is a bit of a strange name. But I’m playing an Erudite. So it’s not like I have a lot of reference material in classic fantasy writing to come up with something better.

Then the action started. Trial island I’ve already played a couple of times. So I rushed through it like a madman. Finished the two collections on it too. Just to get that checked off on my to-do list… Alright let’s go to the mainlands.

Now before we go any further it should be noted that PvP in EQ2 is relatively new. It’s likely to be a somewhat desperate attempt to compete with WoW. So basically the heavily PvE-based game was retrofitted quite quickly to support PvP. This I wasn’t really aware of when I bought the game (having pretty much ignored anything related to EQ games – except ‘the noob’).

But on I went – in a happy-go-lucky kind of way. I started questing (hey it’s called everQUEST right?). And in the beginning it worked pretty well. I got some levels under my belt. I got some levels and finally it came time to leave Qeynos (brilliant name by the way. Sony EQ backwards. WOW! The minds who made this world was really creative). Into Antonica I went… and got ganked.

Here is where it all breaks down. The problem is that it seems PvP really means ganking n00bs in this game. Playing on the good side should have been a tell-tale sign to begin with. I mean every elite PvP seems to want to be ‘evil’. So the fact that the good side is seriously outnumbered shouldn’t really have been much of a surprise. But what was a surprise is that everyone on the ‘evil’ side seems to think that being an elite PvPer means being in large groups and kill people several levels under their own who are running around alone.

The result of this is that soloing any quests without constant deaths to ganking parties is impossible. Doing it in groups is a bit easier. But usually due to the higher levels (and numbers) of the gankers it is still a great challenge of to actually quest. So I guess a rebranding of their PvP servers might be in order. How does EverGank sound? Don’t think it’s been used by anyone else. The odd thing about this is how casual everyone seems to be about it on the official EQ2 PvP forums. People casually refer to how they go ganking like is something that you need to do.

Now this is a game made for PvE. Nobody can contend that. As said PvP is relatively new – at least server-wide. So the fact that all classes are not equally good shouldn’t come as much of a surprise really. But what was a huge surprise to me is how seriously bad some (namely mine) seems to be. Sure a wizard is usually a glass cannon. High damage low health/protection. But usually you’d think the class at least have some way of keeping enemies off them. And sure enough we do. We have a root (that seems to almost never really work in PvP – not long enough to do damage anyway. And we have…. deaggro spells. Yay! Now if only I could speak to the enemy it would be more useful to just shout “please don’t kill me”.

It don’t help that there is so many stupid parts of the PvP system. First of all if you ‘mentor’ someone (reduce your level to match someone else in your group) you cannot EVER attack anyone. Not even if you are bring directly attacked. Second if you get into a fight with someone who is grouped with someone else WAY over the level bracket (zones have a PvP level range so a level 60 can’t gank a level 10) they can suddenly gank. The list goes on. But it seems the implementation of PvP servers indeed is a rather quick job from the EQ2 developers.

Well. This has been a lot of rambling about what I’ve been up to lately. My Dark and Light project has been put on hold for the time being. I won’t develop anything else on it until I get a real good reason for it (like, say, me playing the game seriously). And nothing else seems to be coming out soon. I did get a Roma Victor account too. But at least for now it seems to be too buggy to try to play. Hopefully a beta will pop up soon. So I can go play that for a while. At least in betas you don’t play ‘to win’ and you don’t get frustrated if something don’t work as intended… unless the developers refuse to fix it without giving a good explanation why.

August 9, 2006 — Tiran Kenja (Views: 286)   |Categories: EverQuest II (EQ2) | Trackback | Comments (0)

Dark & Light was finally released a couple of weeks ago. First us pioneers got access. The the ‘Griffon pre-orders’ was let in a couple of days later. And finally the floodgates where opened for everyone else.

And what a release it has been. While most MMOs release with some problems I think this one took the award for most chaotic launch ever. The first couple of days we where having much the same problems we had when SoG was released: Overloaded login servers. Random disconnects and server crashes.

I would like to brag about how cool it was to be a pioneer and have several days of early access to the game. But as it happens we didn’t get out inheritance until the same day the other pre-orders where let into the game. And rumors would have it that several of the normal pre-orders also got levels and money from using the /inheritance command (that was also used to unlock the special mount they got).

Added to that it was almost impossible to level FXP from day one. The XP gain was severely limited and working in groups gave a lot less. So basically our early access was a waste of time. Great!

Well on we went. We got the guild set up in game (Age of Judgement) and tried to get something going. Slowly we figured out that we needed to configure the guild just right to gain some SXP so we can eventually start to build forts and holdings. Pioneers got to SXP level 10 from inheritance and we needed 20 to build anything. Just for reference I am almost at level 16 now. So I am looking at several more weeks before I become a player in that field.

Having had so much “success” in SoG with the Illusionist class I – of cause – went with that class again in DnL. Initially I wouldn’t have taken that class. But after reading about it I got suckered into believing that perhaps NPCube had gotten their act together and made something that would be cool. Of cause I was disappointed. While the class MAY be able to hold its own. It would require skills to actually work. And several of them don’t. But at least those pets that DO work are a not as easily killed as they where in SoG.

On to crafting. In DnL crafting is supposed to be one of the main attractions. It’s been completely separated from fighting. So a player is supposed to be able to do both and have a good time in both. That – however – it not exactly really the case. First of all crafting is insanely boring. What you do is you buy 3 ‘refined resources’ from merchants. Then you buy one ‘magical ingredient’ from another merchant (this can also be harvested from killing mobs at better quality). Then you find a crafting place of the right kind and start grinding away. To make one item you drag those 3 resources and the ingredient into the correct slots and press a button. Presto! You are done! Personally I will be surprised if it won’t become the norm to macro the crafting grind pretty quickly.

When crafting you can either make “training items” or create a real object. As crafting is now you only get CXP when you make those and you improve your skill at that specific item. It’s reasonably interesting that this close to release the rules of crafting has already had one major overhaul.

To add to the fun of crafting it was impossible to level up in your chosen crafting skill until a couple of days ago. So everyone was stuck at novice level even tho the UI said we should have leveled up. The latest patch have changed all that tho. Now instead we level up to next crafting level without having reached the required goal on the current level. So a lot of Master crafters are walking around now. Only thing holding people back now is the cost of getting the recipes on master level.

As things are looking now Age of Judgement has officially pulled out of Dark and Light. Now looking for Vanguard to be the game to move forward to. Personally I have been awarded with a free life time account for finding a golden egg in SoG. So I suppose I will stick around at various levels of activity. And perhaps even work a little on my map from time to time. But I suspect I will have to find something else I can spend the majority of my time at. Dark and Light does not seem like a game to I can take seriously right now.

June 25, 2006 — Tiran Kenja (Views: 194)   |Categories: MMO* Experiences | Trackback | Comments (0)

Wow! Been several months since I updated this page… One would suppose nothing had happened. But it’s not really the truth. Perhaps it’s just because this page is mostly for myself. And I really doubt anyone reads it much =)

But anyway. Most of my MMO-activity since last post have been mainly SoG. I’ve done a lot of work on the map (http://sog.houseofkenja.com/map/). But it’s mostly on my dev site and haven’t really been published yet.

Apart from that I found one of the golden eggs ( pics in the gallery) that should result in a life time account for Dark and Light… With less than a week before release I still haven’t heard from those guys yet. But then so has nobody else apparently.

Of course Dark and Light was supposed to be out already. A month ago. But some issues made them postpone it. Just before they where supposed to shut down SoG I had acquired myself a barony (Mathang – provided by the nice people from SDA) and I spend some time online making sure I would keep it. Mostly because at that time it was said you would transfer your title into Dark and Light. But then SoG was prolonged two weeks and DnL was delayed a month. And finally the title inheritance was dropped. So basically SoG died that day anyway.

From there on I have played a bunch of boring trials of MMOs. Not really worth speaking much about since I didn’t stick around much in any of them.

But now Dark and Light might finally be released. They are running some stress tests on the new server cluster as I write this – with some nice big failures to check off in their test reports. And on sunday us pioneers should be released into the lands of Ganarath… Just enough time to get a dummy map up of DnL with basic functionality… But I have a blog that talks more about that… ;)

May 22, 2006 — Tiran Kenja (Views: 165)   |Categories: Settlers of Ganareth | Trackback | Comments (0)

Well. I’ve been playing the game for awhile now and everything considered it’s going great… Except…

Well. I’ve joined a guild – Age of Judgement – because it looked like the most interesting around. But apart from the initial spark of activity from when people could actually play the game the activity level of the guild has gone down drastically to a level where I hardly see or interact with anyone from my guild. But so far there are no obvious alternatives and in any event I’m planning to give it a bit more time.

As for the game there has been lots of issues. The servers are still plagued with stability issue and players are getting locked out of the servers for short or longer periods due to various bugs. But them most of my time has been spent mapping the 3 kingdoms we currently have access to – the result of which can be seen on my SoG site. Still lots of ground to cover on that but I’ve started to wind down to focus on other issues now that I have most of the towers plotted in.

So far I’ve been involved in to major events. The current story line has revolved around getting a major town rebuild. As a requirement for that a bridge needed to be rebuild. The first attempt split up the player base into language communities. Some had to follow a number of dwarves coming from Al-Drifa while others – including the english speaking – had to protect areas along the route. The event was a total disaster. But not because we happened to loose the event.

What happened was that along the route the dwarves where killed by players who had turned traitor. Specifically a light side guild called ‘The Seventh Phoenix’. But as I understand it mostly light side players where protecting the dwarves. And since lights can’t kill lights it was impossible to defend against a light side guild attacking them. Also the communication was disastrous. At least at the english event area we heard nothing of what was going on even tho there was a lot of other languages being used on the event channel. So basically there was a lot of confused people standing around trying to defend an place from larger and larger waves of high level dragons.

The second event was almost equally confusing. The event was a second try to rebuild the bridge. This time each language community got a dwarf each and had to protect it from one spot down to the place where the bridge is to be build. There was a number of feature characters (FC) at the english event. And they tried to do some role playing to ease the event along. But it was hardly perfect and at some points they even broke the IC/OOC barrier. But along we went.

The dwarf we where to protect turned out to be dark side so us light side players where not allowed anywhere near him for most of the event. We went down the road and cleared it easily. I think at some point the dwarf got killed in the confusion. But he was quickly resurrected. We quickly made it to the chasm where the bridge was to be build. But then what? No information was given and the only english talk on the event channel was from a FC on the side of Dragoon taunting us and said we had won this battle. But at no point did we hear from ‘our side’ of the event what was going on. Instead we could decipher from another dwarf that spoke french that she seemed to think the event was over and the ones who had protected her had won at least.

In the end I left and it seems that 3 or 4 dwarves made it successfully to the end. So at least we get to move on with this story arch.

But why the traitor guild still claims what they are doing it for the good of everyone is still a mystery. I personally hope the event coordinators have not spilled the beans on where they are taking the story to whoever they have tried to recruit for this event. But instead the people of that (or those?) guild(s) who right now seem to be on the side of Dragoon have been convinced by the role playing of some FCs that they are doing the right thing… If the latter is the case we’ll see if they have been mislead. But the point is I really hope the event coordinators does not offer all the OOC answers to guilds who they are trying to participate in less popular roles of events. If they do role playing is never going to be very earnest in this game.

Well. Looks like there is some interesting things going on in the world of Ganareth. If the game will turn out to be any good is still hard to tell tho.

February 11, 2006 — Tiran Kenja (Views: 173)   |Categories: Settlers of Ganareth | Trackback | Comments (0)

Well the launch of Settlers of Ganareth has come and gone. But actual game time has been severely limited in my end.

When we pioneers where allowed into the game late last monday it all started with all of us having a bad ini file we needed to delete so the patcher would get a new one that wouldn’t crash the game client. The good thing about that is that we tickled into the game at a relatively low pace and allowed us to at least play for a while. And get back in as the random client crashed happened.

But then the pressure on the login server increased. In addition to 8881 pioneers (give or take) a number of normal Settlers attempted to get into the game (and some reportedly with success – even though they where not supposed to get in until the day later). And as the pressure climbed the login server buckled.

Since then the normal settlers have all been allowed into the game. But the login server never stays up for long. So getting into the game is quite a battle in prime-time. As of this writing I haven’t been online from home since the initial hour or so monday… But then I wasn’t home all tuesday.

As for my initial impression of the game? Well… I’m not sure I have one really. The game client is buggy. But the UI seems to be sufficiently customizable to be usable. But UI settings are not saved if you crash. So you need to quit the game yourself to get it saved… Quite risque since you don’t know if you can get back in.

Apart from that with only 4 FXP levels under my belt I am still only a citizen. I have no class/path skills and I’ve still not really formed an opinion on the game yet. I will say – however – that the scale of the game seems huge. I haven’t been off the n00b island yet. But just flying around on my dragon I managed to get lost right away. I guess some more ingame time will eventually make me more comfortable with my surroundings so that won’t happen so often.

In any event I’ll be making the character page for aspiring caster-of-some-sort ‘Eldarath’ and his pet dragon ‘Catherine’ as soon as I get back into the game and figure out how to make screenshots ;)

December 15, 2005 — Tiran Kenja (Views: 177)   |Categories: Settlers of Ganareth | Trackback | Comments (0)

Well. As it happens I was rather bored this weekend. So I was kinda looking though my email and lounging around the ‘net with my trusty browser. I eventually happened across a mail from the Dark & Light guys informing me I’d been ‘invited’ to be a Pioneer (not really an invite as much as a mail informing me I could get a special and limited pre-order account).

Now I signed up for beta for the game a long time ago and have pretty much since forgotten about the game. Only occasionally checking glancing at it whenever I’d get a spam mail or if they showed up at one of the usual MMO* news sites I frequent.

But bored as I was I reread the mail and noticed that the signup for this Pioneer pre-order offer started the day before. So I figured I’d go check out what was happening with the game.

At first glance the game don’t really look so hot – the character models look like plastic dolls. But then I read a bit about it and it kinda sounds like another attempt to make some of the better details of the Shadowbane concept work… What’s scary is that a lot of the forum posts sound a lot like they could have been copied from the pre-launch Shadowbane forum too (worries about free PvP and stuff like that).

Anywho what’s happening is they are doing a prequel of the game to put some player-made background into the game. So basically they let 18881 players play a scaled down game for 4-5 months before the actual game is released. The idea is to allow the players to put their mark on the game I suppose. That phase of the game they are calling ‘Settlers of Ganareth’ and they are allowing the Pioneers (the 8881 limited pre-orderies) to actually lay the foundation for their character in the final game by allowing some limited inheritance from the Settlers of Ganareth character to the one in the final Dark and Light.

Well. I guess I couldn’t miss the opportunity that this might be fun. So i figured ‘what the hell. It’s only money’ and signed up for a Pioneer account… I then found out that a lot of the dedicated fans of the game have had problems getting through the order process for the Pioneer thing while I just stepped through it… So I guess I’m a lucky bastard (depending on if I actually find the game any fun I suppose).

But basically that means that from the 8th December I’ll be wasting my time with that.

November 28, 2005 — Tiran Kenja (Views: 141)   |Categories: MMO* Experiences | Trackback | Comments (0)

After an initial spurt of enthusiasm and motivation on my return to PlanetSide (and finding a sensible outfit) it’s all come to an end.

I now have to admit that I generally don’t feel like playing often enough for to make me feel I get my moneys worth. Lately I’ve played a couple of hours once or twice in a week. And a lot of the time I’m only joining the game because I feel like I have to since I’m paying for the damned thing!

I suppose some of it is rooted in the fact that I never really got any good at playing the game. But then on flip side of that I think possibly I never really bothered to try to get good because I have trouble seeing the point of the game.

I initially rejoined the game to try out the BFRs (and the Core extension I suppose. Didn’t bother to buy it first time ’round). And once I got that and tried them out my main motivation for the game was fading. But in the mean time I DID manage to find an outfit that worked a bit more like how I see the game so I did manage to pull some motivation out of that.

But the fact that the game is still as unorganized as it’s always been has a tendency to kill every effort of organized battles. And that in turn kills the game for me. A long time ago there was people suggesting better faction/battle management tools to better centralize control of battles. And it looks like people are still suggesting many of the same things today… And noting seems to be happening about it.

But then for me I’d still have trouble seeing ‘the point’ I guess. Cleaning a continent (or planet as they are called now) is great after a big and hard battle. But it don’t mean much since the two other fractions will soon take it from your side…. And ’round and ’round we go…

So now I suppose I could – once again – try to see if Face of Mankind can be any fun… Or perhaps I should just sit back and wait for a beta invite to Dungeons & Dragons Online and get some single player games (and coding) done in the mean time.

November 25, 2005 — Tiran Kenja (Views: 176)   |Categories: PlanetSide | Trackback | Comments (0)

Well. It’s been quite a while since I posted on this site last. I’ve got this WoW review I really wanted to complete – been writing on it since I started playing it and now I’ve stopped. But well… I’m too lazy I suppose.

Anyway I’ve had some vacation these past two weeks and the weather has been miserably AND I hurt one of my feet just before going on vacation. So most of my time has been spent doing nothing. So I kinda remembered PlanetSide and looked it up and ended up deciding to trying it again.

Mostly I figured I’d try the Core Combat stuff since I never got that expansion before. And also those new BattleFrame Robotics look fun. So I set off with reviving my old subscription and getting the expansion… Well… I had to wait 6-7 hours as a fresh install on my old CDs it took a while to patch.

But finally I was ready. And to my great surprise they even have joystick support in now. So that makes the birds somewhat controllable. W00T!

Anyway when getting into the game it seems most of the factors from back when I played are still in place. Generally the battlefield is highly unorganized and most of the time the sides simply Zerg to gain the advantage.

As was the case back when I played before finding a good outfit (or guild if you like) is tricky. Most outfits don’t really take matters too serious and just move around and do ‘whatever’. Even tho they do create outfit squads for doing battle together. They usually don’t make a big deal out of working too much together – apart from sharing a vehicle whenever it’s convenient.

Of course on a grander scale it’s not gotten much better either. Mostly some random people who have worked their way through the Command Ranks will attempt to direct the battle. But mostly they seem to be ignored since ‘nobody put them in charge’ (for the uninitiated Command Ranks are simply a separate experience point system that don’t really require any leadership skill to get).

Oh well. I guess I’ll look for a good outfit that suits my needs while my patience with the game holds. If that don’t work it’s back to retirement from that game. Perhaps something new has come around by that time.

August 11, 2005 — Tiran Kenja (Views: 184)   |Categories: PlanetSide | Trackback | Comments (0)

Having played the Neocron 2 open beta for a couple of weeks now I’ll now ramble a bit about the game to get it out of my system.

After – apparently – having worked on the ‘Dome of York’ expansion since release of the original Neocron game two years ago Reakktor is now gearing up for the release of Neocron 2. And it looks like they managed to create an expansion that caters to mainly their core players. And offers almost no reason for new players to enter the game. Mainly I think new players will be people who happened to find their way into beta and got stuck ;)

Neocron is one of those games I always wanted to like. It’s a Sci-Fi cyberpunk styled FPSish MMORPG with lots of features that at least seems fresh. Trouble is the game never was very well documented and some parts of it is rather complex and unintuitive. I think I have played the 10 day trial 3 or 4 times and still had a lot of unresolved questions about the game. To be fair I didn’t play all 10 days of those trials. While playing the open beta of Neocron 2 I got a lot of those questions answered tho. Not because documentation has become better (there is none). But I started asking a lot of n00b questions on the help channel and ended up with – some – friendly answers. Still I think I can safely say that I’m an example of how hard the game is to get into as a new player.

Neocron 2 is being billed as something of a cross between an expansion and a new game (the name clearly suggests a sequel more than an expansion). Everyone playing on the old NC1 servers will have to upgrade and transfer to a new server if they want to play NC2. The thing is that it isn’t really a new game. They added some features like Hacknet and … Well … A better graphics engine. Apart from that they added some more zones to play in – including a new city.

Neocron 2 also represents a shift in focus of it’s game play. One of the main focuses of NC2 is making the game a conflict between the two main cities Neocron and Dome of York – apparently. And another is to make factions more important. To cover the first they have moved all of the ‘outlaw’ (aka anti-city) factions to Dome of York (according to the game lore DoY was very badly damaged in a war with Neocron. So it kind of make sense that a lot of people there don’t like Neocron).

To make Neocron more focused on factions they have changed their player crafting a great deal. Specifically they have made a lot of high-end items and components faction specific. That means only people with high standing (i.e.. Sympathy) in their own faction can buy their faction specific items in their faction HQ.

Ok. So this new Hacknet. What’s that? Well Hacknet is an attempt to give hackers something to do. In NC1 there was a profession that only really did one thing: hack locks on stuff. Now it hacks locks on stuff AND rule the new Hacknet.

Basically Hacknet is supposed to be a cyberpunk styled, William Gibsonesque, matrix sort of thing. A virtual world inside a computer network. In reality it’s a bunch of new zones in neon colors composed of narrow walkways. It’s filled with software agents of different kinds. Some work like NPCs you can talk to (so far it’s mainly faction databases that allow to download faction specific blueprints to build items in the real world). Others work like a security force to keep hackers from opposing factions outside. And – conveniently enough – each faction have a couple of zones with hostile software to level on. Most of the hostiles one wander off the walkways and drop to the ‘floor’ of the zone and mix with misplaces mutant monsters (that for some reason spawns in Hacknet). All in all I’m disappointed in Hacknet. It’s basically just turns a hacker into a ‘psi monk’ (the caster class of the real Neocron world) and places him in a domain of his own.

The biggest problem with Neocron 2 is the bugs tho. And apparently if you happen to be a Neocron 1 player you have gotten used to that by now. It leaks memory. It crashes. There are graphics bugs running rampant. NPCs are missing. And a bunch of other issues of various degrees of seriousness are unresolved. And still the game is being released now and I’m not spending my cash on it until it improves it’s stability… So considering the apparent history of Neocron 1 I might never play that game again. Ah well. Another one that got away =)

September 24, 2004 — Tiran Kenja (Views: 139)   |Categories: MMO* Experiences | Trackback | Comments (0)


XPressME Ver.1.10 (included WordPress 2.8) (2.611sec. )
  •  Gallery Block

  •  Friends