Well. One of my old buddies from Shadowbane (and the guy who got me to try it the first time ’round) invited me back to FFXI. And always looking for trouble - while being somewhat disappointed by my first week back in SB - I figured “what the hell”. So went in and activated my account again and was lucky enough that they had deleted my old char so I had to start over again .
Anyway. FFXI is - obviously - the adaptation of the popular Japanese Final Fantasy franchise by Square. All the way back on the original NES (Nintendo Entertainment System) they had a couple of games out. And they followed Nintendo all the way to when Sony came out with the Playstation with GameBoy and SuperNES games. And finally they have made some hugely successful games on the Playstations. So obviously a successful franchise based on RPG concepts would have to become a MMORPG.
Well. Unfortunately that was just what they did. They took the same stuff they had in FF IX and X and added some multiplayer aspects to it. And all in all it’s become one of the strangest MMO’s I have ever seen.
While I’m told it’s not like that later on. The game starts out leaving players pretty much on their own. The reasons to find other people and form a group to hunt in is no-excitant (except perhaps for silly ones like being social). And to make it even better it’s almost impossible to find anyone to group with since you have to be within one or two levels for all to make any experience at all (else high-level will take almost all and lower-level will hardly get any).
Well. leveling has always been tedious anyway. but we all got to do it so we can move on… But the other features make up for it… right? Well. No. Not really. Since there are none.
The game basically have 3 things to do. Hunt, do missions/quests or craft. Missions is usually a combination of hunting and puzzles. Sometimes with a bit of crafting thrown in (if you wanna save your gold and make items yourself anyway). The reason I list both missions and quests is that missions are a story-line where you get ranks in your nation. And quests are where you do stuff for citizens and get ‘fame’ so you can do more missions for other people.
As it is now there is two things to add try and tie players a bit more together. First there is the obligatory “guild system”. Only in this game it’s a ‘linkshell’ and it’s pretty much just a chat channel for friends. Second there is the battle between nations - that everyone pretty much ignores it seems. It’s pretty lame anyway. Something about what of the 3 player nations - or one NPC nation - that ‘owns’ a zone.
The one positive side to the game is that you don’t really have to make any choices about anything except your race and your avatars look and with 5 races - 3 of them with two genders - who all only have little variation, that’s easy! After that you can take the various classes pretty much as you like. Most classes are locked to start out with tho. So you have to make it to level 30 before you can start unlocking other classes. But you never loose your levels when you move to other classes. And you can change between classes in the comfort of your house (everyone has a house. And they are all the same. No upgrades!).
Crafting works the same way. Sign up in your friendly neighborhood guild and start learning a trade. The tricky part of crafting is to figure out the recipes that are not given out easily (or stored anywhere in the game interface for easy reference). But as always secrets like those are easily available on the ‘net. So it’s just about getting your crafting rating up so you can make better stuff… And so on… And by the by. All skills - crafting or otherwise - gets better with use. So the more you do stuff. The better you are.
To top off the game it’s taken the ‘Japanese’ feel of the former FF games and turned it up a notch. The best mage race is an annoyingly little creature called a Tarutaru. They are the rulers of one of the 3 nations. And everyone there talked with a ‘cute’ and ‘adorable’ mix of lisping and child-talk. ARRRGHHH! The humans are called Hume, The elves are not elves but Elvaan (and I swear the guys who made Lineage II stole the 3D model when they made their elves). Then there is the big ugly, male only, Galka. And - of course - the female only feline humanoids that goes by the name of Mithra.
So basically we have an endless level treadmill game with little social interaction (you can find friends everywhere there are other people. But the reasons for random people to be forced to get to know each other just isn’t in this game).
Not to be left behind other MMORPGs the famous developers of FFXI have recently added PvP. Of course it’s not like anything else out there. Instead of breaking with the ultimate bluebie experience of the game. They have made instanced arenas called ‘Ballista’ where PvP battles can be fought out without getting in the way of the peaceful crafting of the more enterprising players. I haven’t actually tried this thing. So I can’t really say if it’s any good. But it seems a bit like a watered down version of the faction-based PvP offered by other games.
Also they have figured out that expansions are the way to go. For the US release of FFXI the first expansion was included. But a new one has just been declared golden master. Where the first one mainly added more land to explore the new one will - apparently……… do the same. Yup. More land and more items. But then they have been adding wonders like ‘Ballista’ for free. So perhaps they just need a way to distribute heavier content.
Well. As with my first experience with FFXI it seems very repetitive and mind-boggling boring. But then I haven’t really gotten up to a very high level yet. So perhaps it changes… We’ll see.